AI Insights · Timothy · July 2022
Performance of Top 5 Top Down Games on Android in Latin America Q2 2022
Discover the performance trends of the top 5 top-down games on Android in Latin America during Q2 2022, including metrics on downloads, revenue, and active users.
The second quarter of 2022 saw notable performance trends for the top 5 top-down games on the Android platform in Latin America. Here’s a closer look at the key metrics for these popular games, based on data from Sensor Tower.
Piano Fire: Edm Music & Piano from Adaric Music had a dynamic quarter. Weekly revenue peaked at around $97 in mid-April, followed by fluctuations that settled around $52-$67 towards the end of June. Weekly downloads varied significantly, starting from approximately 508K at the end of March and peaking at around 727K in mid-April, closing the quarter with a steady 580K. The game’s active user base hovered around 1.3M to 1.5M throughout the quarter, showing consistent engagement.
Bridge Race by Supersonic Studios LTD experienced a notable increase in weekly revenue, reaching $202 in early June from an initial $27 at the end of March. Downloads saw a dramatic rise, peaking at nearly 1M in the last week of May before stabilizing around 525K by the end of June. Active users followed a similar trend, peaking at around 2.5M in early June and ending the quarter near 2M.
Among Us from Innersloth LLC showed steady revenue growth, starting at $769 at the end of March and rising to $1.5K by the end of June. Weekly downloads were robust, ranging from approximately 432K to 593K, with a notable peak in the last week of June. Active users consistently increased, starting from around 856K and peaking at approximately 1.3M in mid-June.
Soccer Superstar by Real Freestyle Soccer maintained a stable download rate, fluctuating between 350K and 543K over the quarter. Active users remained high, ranging from 2.8M to 3M, indicating strong player retention and engagement.
Tic Tac Toe 2 Player: XOXO from Rejoy Studio showed modest revenue increases, starting at $17 at the end of March and reaching $48 by the end of June. Downloads were fairly steady, peaking at about 491K in mid-April and ending the quarter around 418K. Active users saw a gradual increase, starting from 840K and reaching approximately 1.15M by the end of June.
These trends provide valuable insights into the performance and user engagement of top-down games in Latin America. For more detailed analytics and insights, visit Sensor Tower.